Stats, degree of resonance, resistance, training board, and magicite. Until Soul Shrine, I advise you not use Setzer and Locke in the same team, since they both want Master's Scroll and there is only one of them until you get there. This item will only be visible in searches to you, your friends, and admins. Below I have listed all the Espers, what special Licenses they Unlock for which Job and what I believe the best choice(s) are. So first one is level 1, 2nd is level 2, all the way to level 8. The same applies to Hypno Crown and Control, for that matter. +5 to Magic Power and higher Magic Defense is a lot more useful than a minor defense boost from the Mythril Mail, especially considering Magic is going to be quite helpful in the next area. Just a random piece of useless info! Note many of Sabins Blitzes are based on Magic, Not strength (Vigor) so keep an eye out for that. Please excuse the poor quality of the video. Also, around this time, stocking up on Sakuras, since this is the only part of the game those are available, and they're the best weapon Shadow can use for Wind Elemental Ammunition by far (and wind is a rarish element to boot). Equipping an Esper has three effects: it gives you access to that Esper 's summon Ability , it allows you to learn Spells , and (for most Espers ) it gives a stat boost upon advancing in level. Mog is basically useful for two reasons: first, he can equip the Moogle Charm, which eliminates random encounters; secound, he’s the other character besides Edgar who’s able to make use of the Dragoon Boots + Dragon Horn combo which, while not as strong as Master’s Scroll + Genji Glove, is still incredibly powerful. Celes, like Terra, naturally hits the MP Cap at level 99, so if you're a perfectionist in this regard, its worth noting Celes NEVER needs an Esper Boost in MP (and yes, her theoretical MP score WOULD be in the 4 digits as well). Pause, Hold, Unpause? There are a lot of Final Fantasy 6 characters so it can be daunting to decide who’s worthwhile to put in your party. However, if you raise Sabin correctly, which means focusing on raising his magic power from the moment you gain access to espers, his Blitzes will be the first thing you have access to that can deal 9999 damage, and he’ll be a fantastic candidate for the Celestriad + Soul of Thamasa combo. Choosing the optimal setup for FF12 best job combos is a surprisingly complicated puzzle because not only do you have to take into consideration which jobs synergize well, you also want someone in your party able to equip each of the best endgame equipment combinations so nothing goes to waste, and you want to ensure that each character gets 3x Swiftness. Guide on how to obtain the best weapons in Final Fantasy 12: The Zodiac Age / FFXII: TZA, including their locations and the conditions to acquire them. Both Ragnarok AND the Paladin's Shield require Locke to obtain. If you don't have enough Green Berets for the Narshe battle sequence (this depends on how many Satellites you fought on the Veldt), get a Magus Hat for Celes too. Ultima Weapon now acts like a normal 255 Power Sword, for example, same with Valiant Knife acting like a normal 159 Attack weapon. You could hand him Lightbringer and just keep him with that, but then, that weapon is hax. These characters include Edgar and Sabin, and unreliably Gau and Cyan. The easiest thing is just to look at what each esper gives you and pick the best option. Esper buffs are there for a reason and i've used all of my levels very wisely. Espers. Better off just sticking to Thief's Bracers for raising steal odds. I don’t just mean “Teach her Ultima!”, I mean just give her some late game spell(s) so that her damage is kept up to par. Falchions are another good thing to stock up on; they're considerably stronger than Fuma Shurikens, but much more expensive, so keep on eye on your Gil. Equipping Locke temporarily with elemental weapons for the Magic Power Boostlike the Icebrand doesn't hurt either. Helmet is obviously Mystery Veil, as that flat out kicks every other options ass, but armor is a bit different. For reasons unknown, and quite arbitrarily, after Terra speaks to Edgar for the first time, an Auto Crossbow gets added to your inventory for free. Blasting out Quakes, Quicks and Ultimas is one of the most broken things you can do in this game regardless of who’s doing it, and Relm has an advantage over all the other characters when it comes to magic. The Heavy Armor and Fidor won't die, but they still take good damage, and typically aren't threatening by themselves anyway (especially if you were smart and paired Edgar with either Terra or Celes, for healing support.). Equipping Be sure to check out the Games Section for more content like this. 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